I think it goes without saying that hands down, the art direction for this game was incredible. Aesthetically speaking, this game carries so much originality, creativity, and a great imagination. I found myself thinking "I've probably seen something akin to this in my nightmares!" or something around those lines. Without a doubt, the game is great in terms of the world you have created.
As for other components of the game, however, it didn't do so well for me. I am not a big advocate of gunning down people all the time, but some of the enemies failed to make me scared. The jumping mechanics in the game also left me a little frustrated at times. So the enemies in this game, didn't make it too scary for me.
Finally, in terms of the poetic contents of your game...
I have to say, for me, I interpreted this as a sort of frustrated/sorrow process in which the character suffered the loss of love, most likely from rejection or through a breakup with a girl, and struggles to remain passive, whereas others around him urge him to resort to violence.
I think one great thing about it was that he struggled with the idea that she had become a monster, a crazy being. Either that or it was his own personal demon that was causing him to resort to violence. But there's also a whole bunch to consider... the silver lady who had a severed head, and who's brainy guts gave birth to him... the silver tree...
I considered the giant head that you had to fight to be either his personal demon or a manifestation of her... or maybe even a dude who "had her heart". The demonic angel mask/gunner chick at the end, I think it's safe to say that it was her... And he freed her from her own monstrosity by bringing an end to her life. Is how I interpreted this game.
To be fairly honest, I'm not much of the whole "angsty, frustrated" approach towards a breakup. Have I been hurt before? Yes. So much to the point I want to destroy myself and those around me? Hells yes...
But I still believe that there is a way to how people can and should deal with it... the world won't stop to revolve around us. A brute fact of life.
Regardless, I found this game to be enjoyable... but I won't really grade it too much based on game mechanics, as I consider this game to be an arthouse game, and that's where most of my review focuses on.
Was it good? Yes. Was it fun? Yes. Did I enjoy it? Sorta.
I don't mean to finger at your personal wounds and such, but I personally feel that this game speaks a lot from your OWN personal experiences in life... and the way you decided to create it into a game? Brilliant.
7 stars total. Minus 3 for some gameplay frustration and the somewhat cliched "I am angry and hurt over the losses of love" type theme (again, just my interpretation).
Regardless, keep up the great work
it was alright. I loved the idea and concept of it. Very surreal and slightly creepy in a spectacular way. But again, trying to bring back the good ol' classic "awkward angles" seen in many classic PS1 games such as the final fantasy series and Resident Evil series, is a great idea, the only thing they DIDN'T have, were impossible ledges in which you had to traverse while relying on crazy angles to guide you visually. Good idea, good concept, but the execution was slightly off... I commend you for your great efforts and concept though. Perhaps you could have less "ledge" oriented levels? Those killed me the most. I didn't have so much trouble with anything else (the spike level was pretty hard too). Putting in real enemies, like in Silent Hill or Resident Evil could be a great idea. Again, don't know wut ur aiming for cuz I cudn't finish (died too many times at the ledge maze with the traveling airborne mace ball). But something less "ledgy" would work, unless you can give her the function of being able to pull herself up or fall if you don't tap SPACE when hanging from the ledge. Shrug.
upon entering the second level i couldn't change the colors at all. i could change colors in the first level, not second one. therefore, could not advance further than those blue platforms (i was stuck as red). Interesting idea, but your bug and lag kept me from enjoying it.
a truly awe-inspiring games with simple controls and dynamic gameplay. Zip around and defeating thugs is awesome, and instills a sense of power in players with the use of simple controls. Truly amazing and a wonderful game. A must-play for any gamers. Fun and interactive.
Loved the last boss battle, but would have been more fun if more fights like that were available. Great game and keep up the good work.
Excellent, but a bit flawed...
Loved the gameplay, the flow, and the graphics... considering how it was just ported over, in a sense. But nonetheless, an excellent game with great supers and moves :] (I'm a big KOF fan you see).
However, I did find a few flaws within the game itself. The game is known as strictly King of Fighters, not CVS or w/e, which is why I found Ryu in the rosters, somewhat odd.
Also, the difficulty of most of the CPU was a bit challenging, fun and great for the veterans of 2D fighting games, challenging for newcomers, in my opinion. Kyo was darned hard to beat, and I had to resort to K' to beat him. But, i'm sure that since this is the demo version, the full version will not disappoint :]
Keep up the good work!
The first game was good, set up the moods, but had no plot. This was simply all to lead up to this one.
The second one left the player with a thought of exactly what happened? They solve the first puzzle, meet the mysterious girl, and piece the event together. This was like a less gory, more puzzle-related version of Silent Hill, and was absolutely fantastic.
Good sir, you are a genius and your work compels me to congratulate you on this masterpiece.
But with the story concluded, what will happen now? I await your next installment of the series and hope you bring an equally and perhaps, better story and puzzles :]
fanastic, mystifying, and terrifying all at once
This is truly one of the most innovative works I have seen on newgrounds. Awesome and breathtaking in a subtle and somewhat creep fashion. Good work, and I look forward to the third installment :]
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.